You said you play(ed?) WoW. What class do you play? And since you are a very artistic person, which zone do you like best, aesthetically?
I played *looong* ago, quit in WotLK about 3/4 through the expansion life itself. I played every class - but my absolute top raiding main (tbc/wotlk raiding) was my shadowpriest, and we went everywhere together :D
It’s so hard for me to say what my favorite zone was…for me there was so much of that game tied up in not only the looks and styles - but also the music that went with it in each of those zones. I can remember going to certain areas just to chill out and listen to the music, because it was always more fun to adventure with a friend and do that than to idle in Orgrimmar.
I think my favorite zones where always the ones where the music was quieter/a little sad sounding, so those usually ended up being lots of more forested areas. Starting back in Original WoW: The Temple of the Moon in Darnasus was awesome, some street sections in Stormwind, Tirisfal Glades/Duskwood had awesome atmosphere that was oddly peaceful at times, Ashenvale in general was a great place to walk through.
Moving on to TBC: I loved Karazhan! It was such an awesome mix of all kind of styles in there :D I think everyone had an island out in Nagrand where they’d chill out, with TBC I started my bloodelf priest that I mained on all the time - so I of course loved their whole start area and city even though it was empty all the time.
In WotLK I remember just RUSHING to 80 as fast as possible so I didn’t get a chance to enjoy the areas so much, but then I decided to go for all the Loremaster quests. oh man…Crystalsong Forest had such nice music, oh Wintergrasp did too! The Grizzly Hills were really nice - I loved all the streams and rocks and really natural feeling forests there.
In all honesty I think I enjoyed the music/environments far more than the game itself, I’d love to just be able to walk through some of the places again :<
YES! I *love love love* Fallout. I absolutely love the post apocalyptic world, the emptiness, the nostalgic throwbacks, Fallout 3 is probably one of my most favorite games that I’ve played. I’m also the type of person who HAS to get 100% with it, so it’s awesome to just keep exploring nonstop. I love when my connection is out or something so I have an excuse to just play it all night :D
No feather building time means doodle time.
Anonymous asked:Hey Kupo, love your videos! learned so much. I'm trying to make a monogram for my future youtube channel. As i have NO design experience would GIMP be over kill or should I just stick to paint?
Nonono, Gimp is perfect for people who want to do graphics but aren’t really working at professional levels BUT - here’s the big but. A logo is something that you usually want to design with vector based software - why? Vector images allow you to rescale them as needed without any artifacts or anything getting getting messy, that way you can make stuff that will specifically fit anything that you might want to have in the future (website logo, channel stuff, video stuff, maybe even tshirts!)
So here’s what I recommend, try out Inkscape, which is also free/open source, and make your logo in there. Even if you’re just making an outline in there, you can always fit that to whatever you want to use it for later on. That’s my personal preference when working, mainly because I have to make things available for *any* platform/media form.
Your other option is to just make a really large scale logo at a big dimension at like 300dpi and just downsize it as you want, but that’s just not really good practice for the most part.
Either way, Inkscape and Gimp are both really good resources for you to get started with, and you will definitely want to start learning them. As you keep doing videos, you’ll always come up with new ideas that you’ll want to add to give your videos a bit more flair, so don’t hold back!
You haven't been on Tumblr for a while, kupo. How are you holding up and such?
I usually spend all my time on tweetdeck, I like to keep it open and just talk during the day with people (without having to worry about holding up an actual bouncing back convo like on skype), so if I’m ever absent from here, you can be sure I’m speaking lots over there :]
Anonymous asked:You should update this more regularly. :D
Well I typically only update this whenever people ask me questions, or have a really big project I want to share…*but* now that I’m working more along the lines of my regular work (design), I’d like to start posting more updates of work in progress things for people to see and to keep track of my design progress :]
Hi Kupo, I have a question on organics. What i've mainly built is aquatic creatures, such as whales or octopi. However, I've never really been able to muster courage to build a land animal, so far the only land based creature i've made is the scientist that was riding the octopus. Is there any advice you could give me regarding land creatures?
Well you’ve started with aquatics which are easy because they don’t typically have the same form and rigid structure as mammals. So think about the difference of what makes the former more difficult.
When you are working on a mammal there is much more attention put to muscle and fat to create the form. It helps me the most when I start an inwards-out build of such a form. I start with a skeletal system. A skeletal system allows you to figure out a pose and structure of a mammal a lot easier, there are tons of resources out there for anatomy of various animals - so even if your subject is a made up animal you can still resource something that would be *kinda* like it. Now you don’t have to make every bone - but to get a basic shape out of the structure will help.
So the reason you do this basic form, is because it gives you a gauge of how much fat/muscle you need to do on the scale of your project. Stuff can be scaled big or small and it can work well, but typically when you do a mammal you have to work larger so that you can get in those small details that make an animal come to life (fur movement, spots, markings, etc)
Next up after the initial structuring is muscle and fat. These are the most defining things that will add to the build. Bulk is one of the most difficult things to do on a build, because just as soon as you think you’ve done enough - you stand back from it and say “hey wait, it’s too skinny looking still!” This in my opinion, is why a lot of people shy away from things that have traditional shape, form, and mass. Whenever you make something that mimics another thing in real life - you will always have a harder time because you will always look at the real example and say something just isn’t quite right.
The best advice overall I can give you though is simply to practice. The biggest problem like I said is people make things too thin typically. Even when Feather and I were working together early on, he would be really unsure of adding bulk to things, so if you can get another set of eyes to look at your build that can help out a lot.
You mentioned you don't have more than a couple multiplayer games and that you play Fallout on Steam. So, what is the best game ever, and what is your favorite game of all time? One requires playing and liking, another of concepts and usage of such.
Best game ever…hm…I think to play I’m going to have to say Minecraft - but in The VoxelBox style of *playing* it. I love having no limitations on creativity and just being able to make anything I can think of.
No matter what game I’ve played throughout all my gaming years, I’ve always looked for ways to create stuff within games. I loved the actual early on machinimas that people did inside games and the idea of using characters in game to create content. (Red vs Blue, Illegal Danish, etc), and Minecraft finally gave me the opportunity to make all these places I saw in my own head and create things for them. So I guess Minecraft covers the *concepts of useage* factor.
For playing and honestly just playing, I like things that you can explore at your own pace. I played WoW for quite a long time, and I think whenever I wasn’t raiding, I’d be running around reading books, actually *reading* the quests and seeing the lore, and looking for neat places to explore on the map. I don’t think I can say I have a favorite game specifically - but any game that lets me be both competitive, and still just fool around - is where I have the most fun. I don’t like being constrained to just 1 linear storyline/path.
Thank you for the advice earlier. My mind has been grinding away, but, being artistically inept, I have a wall. If you have time, could I bounce ideas off you and ask how something looks in server? Do you know others I could rely on genuinely?
I really don’t have the time to take a good in depth look at everyones stuff since I can barely get to my own work sometimes, it’s pretty rare that I really have the time to look at things so it’s usually pretty sporadic, but fear not, because I’ve still got some help for you!
Over here -> http://forums.thevoxelbox.com/critique/ is the VoxelBox’s Community Critique forums. This is probably one of the best places on our forums, because even if you don’t play on our server, people will still look at your stuff that you post and help you along with it. Half the fun of playing creatively is to have that sort of feedback from others, so gl with showing off your stuff over there :] oh and just so you know, doesn’t matter what texture pack/style/etc you use for posting things there, it’s just genuine critique
Anonymous asked:Do you thing the VB will kill my comp if i try to log on? It's no gaming computer mind you, but its fairly decent for a normal computer.
There are some areas which might be a bit intensive for your computer like some of the forested areas in Tanviir, but you *should* be alright for the most part, you can always install Optifine as well which can help out your frame rate a bit. If you notice any problems just stick your view distance down a little - and play on fast instead of fancy graphics :]